8
Using the Modify Panel 485
SurfaceMapperModifier(WorldSpace)(page
1–536)
Surface Modifier (page 1–833)
SurfDeform Modifier (page 1–838)
SurfDeform Modifier ( World Space) (page 1–537)
Sweep Modifier (page 1–839)
Symmetry Modifier (page 1–851)
Taper Modifier (page 1–853)
Tessellate Modifier (page 1–854)
Trim/Extend Modifier (page 1–856)
TurboSmooth Modifier (page 1–857)
Turn To Mesh Modifier (page 1–860)
Turn To Patch Modifier (page 1–862)
Turn To Poly Modifier (page 1–863)
Twist Modifier (page 1–865)
Unwrap UVW Modifier (page 1–867)
UVW Map Modifier (page 1–905)
UVW Mapping Add Modifier (page 1–916)
UVW Mapping Clear Modifier (page 1–916)
UVW XForm Modifier (page 1–916)
VertexPaint Modifier (page 1–918)
Vertex Weld Modifier (page 1–917)
Volume Select Modifier (page 1–935)
Wave Modifier (page 1–940)
XForm Modifier (page 1–942)
Basics of Using Modifiers
Usi ng the M odif y Pa nel
After adding objects to your scene from the Create
panel, you often move to the Modify panel to
change an object’s or iginal creation par ameters
and to apply modifiers. Modifiers are the basic
tools for reshaping and adjusting primitive
geometry.
Note: Yo u c a n
float (page 3–1024)
or dismiss the
command panel using the
Customize Display
rig ht-click menu (page 3–831)
.Thedefaultsetting
is to display the command panel docked at the
right of your screen. If it is not displayed or you
want to change its location and docking or floating
status, right-click in a blank area on any toolbar,
and choose from the shortcut menu.
The Modify panel stays in view until you click
another command panel tab. The panel updates to
show the options and controls that are available for
the currently selected object or modifier.
Procedures
To use the Modify panel:
1.
Select an object in your scene.
2. Click the Modify tab to display the
Modify panel.
Thenameoftheselectedobjectappearsatthe
top of the Modify p anel, and fields change to
match this object.
The objects creation parameters appear in
rollouts on the Modify panel, below the
modifier stack display. You can use these
rollouts to change the creation parameters for
an object. As you change them, the object
updates in the viewports.