8

482 Chapter 8: Modifiers
Object modifiers in the Modify panel and Track V iew
The effect of m odifiers on a master object.
Object Tran sfor ms
Once the modifie d object has been evaluated, it is
transformed within the world coordinate system.
Transforms cover the position, rotation, and scale
changes applied from the transform buttons on
the toolbar.
The metho d of evaluating al l modifiers first and
then evaluating the combined transforms has
ramifications for the way you work with 3ds Max.
Theeffectoftransformsisindependentofthe
order in which they are applied. The order in
which you apply modifiers, on the other hand,
does affect the resulting geometr y. If you want to
apply a transform that is evaluated in a specific
order in the modifier stack, use the
XForm
modifier (page 1 –942)
.
Transforming a modified object
Space Warps
Space warps (page 2–51)
are evaluated after
transforms. They distort objects bound to the
space warp based on the pos ition of the object
in world space. For example, a
Wave s pace wa r p
(page 2–96)
causes the sur face of an object to
undulate in the form of a wave. As the object or the
space warp moves through world space, the waves
move across the object’s surface.
Like space warps,
world-space modifiers (page
1–498)
are evaluated after transforms. A
world-space modifier is like a space warp bound
to a single object.
Obj ect Pr oper t ies
Object proper ties are the last to be evaluated
before the object is displayed. These are va lues
specific to an object such as its name or settings
you specify on the
Object Properties dialog (page