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Mirroring Objects 475
This is the total rotation for the arr ay, a
complete circle. To create a partial circle, enter
a smaller value.
5. Choose 1D and enter a Count value (this can be
any number) and click OK.
3ds Max arrays that number of clones within
the total rotational angle you specify.
Spiral Ar rays
A spiral array
The simplest spiral arrays are rotated circular
arrays with a movement along the central axis.
Thesamecircleisformed,butnowthecirclerises
upward.
If Z is the central axis, enter a value for Incremental
Move Z. Each clone is then moved upward this
amount as the circle is formed.
Rotation in Spiral Arrays
In spiral arrays, the direction of rotation
determines the direction of the spiral: which w ay
it winds up or down.
Enter a positive rotation for a counterclockwise
spiral.
Enter a negative rotation for a clockwise spiral.
Reorienting an Array
By default, each object, when copied into the
array, rotates around its own center to follow the
main rotation around the common center. This is
controlled by the Re-Orient option.
To cause objects to maintain their original
orientation while being rotated, turn off
Re-Orient. In effect , objects remain "fa ci ng the
same direction" as the origina l object.
Mirroring Objects
The Mirror tool uses a dialog that either creates a
mirrored clone of a selected object, or mirrors the
orientation of the object without creating a clone.
Youcanpreviewtheeffectsofsettingsbefore
committing to the operation.
Mirroring an object
This is the general procedure for mirroring an
object. Beg in by selec ting the object.
Click the Mirror button on the main
toolbar, or choose Tools menu > Mir ror.
This displays the Mirror dialog. The title bar
indicates the coordinate system currently in
use.
For information on the Mirror dialog options, see
Mirror Dialog (page 1–433)
.