8

450 Chapter 6: Transforms: Moving, Rotating, and Scaling Objects
Match Scale group
Use the X A xis, Y Axis, and Z Axis options to
matchthescaleaxisvaluesbetweenthetwo
selected objects. This matches only the scale values
you ’d see in the
Transform Ty p e-In (page 1–412)
.
It does not necessarily cause two objects to be the
same size. There w ill be no change in size if neither
of the objects has prev iously b een scaled.
Quick Align
Main too lbar > Quick Align (on Align flyout)
Tools menu > Quick A lign
Keyboard > SHIFT+A
Quick Alig n lets you instant ly align the position
of the current selection to that of a target object.
If the current selection is a sing le object, Quick
Align uses the two objects
pivots (page 3–1089)
.
If the current selection comprises multiple objec ts
or sub-objects, Quick Align aligns the source’s
selection center (page 1–427)
with the pivot of the
target object.
Procedure
To use Quick Align:
1.
Select one or more objects or sub-objects to
align.
2. Press SHIF T+A or choose Quick Align from
the To ols menu or Main toolbar > Alig n flyout.
The mouse cursor turns into a “lightning-bolt”
symbol. When positioned over an acceptable
alignment target, a crosshairs symbol also
appears.
3. Clickanobjecttowhichtoaligntheselection
from step 1.
The alignment is performed.
Interf ace
Quick Align has no user interface or options. See
the procedure above for usage.
Nor mal Ali gn
Main toolbar > Normal Align (on Align flyout)
Tools menu > Normal Align
Keyboard > ALT+N
Normal Align uses the
Normal Align dialog (page
1–451)
to align two objects based on the direction
of the
normal (page 3–1074)
of a face or selection
on each object. To open the Normal Alig n dialog,
select the object to be aligned, click a face on the
object, and then click a face on a second object.
Upon releasing the mouse, the Normal Align
dialog appears.
If you use Normal Align while a sub-object
selection is active, only that select ion is aligned.
This is useful when aligning sub-object selections
of faces, since otherwise there’s no valid face
normal for the source object.
Normal Align respects smoothing groups and uses
the interpolated norma l, based on face smoothing.
Asaresult,youcanorientthesourceobjectfaceto
any part of the target surface, rather than having
it snap to face normals.
Foranobjectwithnofaces(suchashelperobjects,
space warps, particle systems, and atmospheric
gizmos), Normal Align uses the Z axis and origin
of the object as a normal. Thu s, you c an use a
Point object (page 2–22)
w ith Normal Align.
Other alignment tools on the Align flyout are
Align
(page 1–447)
,
Quick Align (page 1–450)
,
Place
Highlight (page 1–452)
,
Align to Camera (page
1–453)
,and
Align to View (page 1–453)
.