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436 Chapter 6: Transforms: Moving, Rotating, and Scaling Objects
3.
Choose Tools > Array, and adjust any
param eters on the Array dialog that is
displayed.
4. ClickOKtocreateanewarray,whichreplaces
the previous version. Repeat these steps to
fine-tune the array.
Example: To create an array of objects that numbers
5x4x3:
1.
Create a teapot with a radius of 10 units.
2. Choose Tools > Array to display the Array
dialog.
3. In the Increment al set of parameters, set Move
X(theupper-leftfield)to50.Thiscauseseach
object in the array to be positioned 50 units
apart on the X axis.
4. In the Array Dimensions group, choose the 3D
button to enable all the spinners in that group.
5. Set t he 1D Count spinner to 5,the2DCount
spinner to 4, and the 3D Count spinner to 3.
Thiscreatesarowof5objectsthatare50units
apart, and then 4 rows of those five objects,
and then 3 rows of the 5 x 4 matrix of objects,
resulting in a box array.
6. In the 2 D row, set the Y spinner to 80.
7. In the 3D row, set the Z spinner to 100.
8. Click OK.
A box array of teapots appears. The first
dimensional array is five teapots created along
the X world axis, 50 u nits apart (as specified
in t he Ar r ay Transform group). The second
dimensional array is four layers created along
the Y world axis, 80 units apar t (as specified
in the Array Dimensions group). The third
dimensional array is three layers created along
the Z world axis, 100 units apar t. T he total
numberofobjectsinthearrayis60.
Ex ample: To create a 3 60 -degree ar r ay :
1.
Reset 3ds Max.
2. Near the top of the Front viewport (away
from its center), create a long, thin box at the
twelve-o’clock position (as if the view port were
aclockface).
3. Choose Use Transform Coordinate Center on
the Main toolbar.
4. Choose Tools > Array.
5. Cl ick the arrow button to the right of t he Rotate
labeltoenablethethreeRotatefieldsinthe
Tot a l s s e c t i o n .
6. Set the Z parameter to 36 0.0.
7. In the Array Dimensions group, choose 1D and
set Count to 12.
8. Click OK.
The software creates an array of 12 boxes in a
full circle.
Interf ace
Array Transformation group
Specifies which combination of the three
transformstousetocreatethearray. Youalso
specify the extent, along the three axes, for each
transform. You can specify the extent of the
transform in increments b etween each object,
or in totals for all objects. In either case, the
distances are measured between the pivot p oints
of the objects. The arrays occur using the current