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426 Chapter 6: Transforms: Moving, Rotating, and Scaling Objects
Using an active grid coordinate system.
Pick —Usesthecoordinatesystemofanotherobject
in the scene.
After you choose Pick, click to select the single
objectwhosecoordinatesystemthetransforms
willuse. Theobject’snameappearsinthe
Transfor m Co ordi nate System list.
Becausethesoftwaresavesanobject’snameinthe
list,youcanpickanobject’scoordinatesystem,
changetheactivecoordinatesystem,andthen
use the object’s coordinate system again at a later
time. The list saves the four most recently picked
object names.
When using Pick to specify an object as a reference
coordinate system, you can press H to display the
Select Objects dialog (page 1–78)
and pick the
object from there.
Using another object as the coordinate system
Use Center Flyout
Main toolbar > Use Center flyout
The Use Center flyout provides access to three
methods you can use to determine the geometric
center for scale and rotate operations. They are,
from top to bottom:
Use Pivot Point Center (page 1–426)
Use S elect ion Center (page 1–427)
Use Transform Coordinate Center (page 1–427)
Use Pivot Point Center
Main toolbar > Use Pivot Point Center (on Use Center
flyout)
The Use Pivot Point Center button, available from
the
Use Center flyout (page 1–426)
, lets you enable