8
Transform Coordinates and Coordinate Center 423
so it affects other object properties. It also alters the
properties passed hierarch ically from parent to child.
When you perform other operations on the object, such
as rotation, inverse kinem atics calculations, and other
positioning operations, you may not get the results
you expect. To recover from these problems, use the
Hierarchy panel’s Reset Scale button or the Utilities
panel’s Reset XForm utility. Either of these options
will reset the axes to use the no n-uniform scale as the
fundamental scale for the object.
As an alternative to non-uniform scaling with Select
And Squash, consider using the
XForm modifier (page
1–942)
.
See also
Scale Gizmo (page 1–410)
Tr a nsfor m Coordi nates a nd
Coor dina te Center
Controls for setting the coordinate system and
the active center for transforms to use are on the
default
main toolbar (page 3–733)
.
Reference Coordinate System (page 1–423)
Use Pivot Point Center (page 1–426)
Use Selection C enter (page 1–427)
Use Transform Coordinate Center (page
1–427)
Moving, Rotating, and Scaling Objects (page
1–401)
R eference Coordi nate Sy stem
Main toolbar > Reference Coordinate System list
The Reference Coordinate System list lets
you specify the coordinate system used for
atransformation(Move,Rotate,andScale).
Options include View, Screen,
Worl d (p a ge
3–1129)
,Parent,
Local (page 3–1057)
,Gimbal,
Grid, and Pick.
In the Screen coordinate system, all views
(including perspective v iews) use the v iewport
screen coordinates.
ViewisahybridofWorldandScreencoordinate
systems. Using View, all orthog r aphic views use
the Screen coordinate system, w hile perspective
views use the World co ordinate system.
Note: Thecoordinatesystemissetona
transform-by-transform basis, s o choose the
transform before you specify the coordinate
system. If you do not want t he coordinate system
tochange,turnonCustomizemenu>Preferences
> General tab > Ref. Coord. System group >
Constant.