8
412 Chapter 6: Transforms: Moving, Rotating, and Scaling Objects
5.
Point to the Y shaft, and drag.
The Y shaft turns yellow, and the sphere moves
along only the Y axis.
6. Point to the red-and-green corner mark
opposite the ends of the X and Y axes, and drag.
ThespheremovesalongtheXYplane.
7. Press the SPACEBAR to turn on
Selection Lock
(page 3–754)
.
8. Drag the mouse anywhere in a viewport away
from the selection.
ThespheremovesalongtheXYplane.
9. Point to the X shaft, and drag.
ThespheremovesalongonlytheXaxis.
Experiment with other transformations, such
as rotation and scale. Try different reference
coordinate systems. Experiment with sub-object
transformations.
Inter face
Chang e d e fau l t colo rs —Customize menu >
Customize User Interface dialog >
Colors panel
(page 3–843)
>GizmosElement>Active
Transform Gizmo and Transform Gizmo X/Y/Z.
Enable/disable Transform Gizmo—Customize menu
> Preferences > > Transform Gizmo group
Gizmos
panel (page 3–877)
>Oncheckbox.
Note: When you turn off the Transform gizmo
in Preferences, the standard axis tripod appears
instead. To togg le display of either the gizmo or
the t ripod, press the X key or use Views menu >
Show Transform Gizmo.
There are additional controls for each Gizmo in
the
Gizmos panel (page 3–877)
of the Preferences
dialog.
Gizmos Preferences (page 3–877)
Tran sfo rm Type- In
Status bar > Transform Type-In
Tools menu > Transform Type-In
Main toolbar > Ri ght-click Select And Move, Select And
Rotate, or one of the Select And Scale buttons.
Transform Type-In allows you to enter precise
values for move, rotate, and scale
transforms
(page 3–1120)
. You can use Transform Type-In
w ith anything that can display an axis tripod or
Transfor m g iz mo.
You can also use the Transform Type-In boxes on
the
status bar (p age 3–746)
.TousetheTransform
Type-In b oxes on the status bar, simply enter the
appropriatevaluesintheboxesandpressENTER
to apply the transformation. You can alternate
between entering absolute transform values or
offset values by clicking the Relative/Absolute
Transform Type-In button to the left of the
transform boxes.
If you choose Transform T ype-In from the Tools
menu or right-click one of the toolbar buttons, the
Transform Type-In pops up as a dialog. The title
of the dialog reflects t he act ive transform. If Rotate
is active, the dialog’s title is Rotate and its controls
affect rotation. If Scale is active, its title is Scale,
and s o on. You can enter either absolute transform
values or offset values with the Tr ansform Type-In
dialog.
In most cases, both Absolute and Offset transforms
use the currently chosen
reference coordinate
system (page 1–423)
. The exceptions are V iew,
which uses the World coordinate system, and
Screen, which uses World for Absolute moves
and rotations. Also, scaling always uses the Local
coordinate system for Absolute. In the dialog ,
labels change to show the reference coordinate
system being used.