8

410 Chapter 6: Transforms: Moving, Rotating, and Scaling Objects
The axis handles are circles around the t r ackball.
Drag anywhere on one of them to rotate the
object about that axis. As you rotate about the X,
Y, or Z axis a transparent slice provides a visual
representation of the direction and amount of
rotat ion. If you rotate more than 360°, the slice
overlaps and the shading becomes increasingly
opaque. The software also displays numerical data
to indicate a precise rotational measurement.
In addition to XYZ rotation, you can also use free
rotation or the viewport handle to rotate objects.
Drag inside the Rotate gizmo (or the outer edge
of the gizmo) to perform free rotation. Rotation
should behave as if you were actual ly spinning the
trackball.
TheoutermostcirclearoundtheRotategizmois
the Screen handle, w hich lets you rotate the object
on a plane parallel to the viewport.
You can adjust settings for the Rotate gizmo on
the
Gizmos panel (page 3–877)
of the
Preferences
dialog (page 3–859)
Scale Gizmo
The Scale gizmo includes plane handles and
scaling feedback through the stretching of the
gizmo itself.
The plane handles let you per form uniform and
non-uniform scaling without changing your
selection on the main toolbar:
To p erform Uniform scaling , drag in the center
of the gizmo.
The Transform gizmo with Uniform scaling selected.
To per form non-unifor m scaling, drag on a
single axis or a plane handle.