8
408 Chapter 6: Transforms: Moving, Rotating, and Scaling Objects
direction along the other axes. Squash g ives the
appearance of maintaining the volume of the
selection.
The Axis Constraint setting specifies the axis
of scale, while the remaining axes scale in the
opposite direction. If you use a double-axis
constraint, the single remaining axis scales in the
opposite direction.
Notes on Scaling
If you sca le an object and later check its base
parameters in the Modify panel, you see the
dimensions of the object before it was scaled. The
base object exists independently of the scaled
object that is visible in your scene.
Yo u c a n u s e t h e
Measureutility(page2–48)
to
measure the current dimensions of an object that
has been scaled or changed by a mo difier.
Usi ng Tra nsf or m Giz mos
Select an objec t. > main toolbar > Click any transform
button to display the o bject’s Transform Gizmo icon.
Move gizmo
Rotate gizmo
Scale gizmo
The Transform gizmos are viewport icons that
let you quickly choose one or two axes when
transforming a selection with the mouse. You
choose an axis by placing the mouse over any axis
of the icon, and then dr ag the m ouse to t ransform
the selection along that axis. In addition, when
moving or scaling an object, you can use other
areas of the gizmo to perform transforms along
any two axes simultaneously. Using a gizmo avoids
the need to first specify a transform axis or a xes