8

Viewing and Navigating 3D Space
Everything you create in 3ds Max is located in
a three-dimensional world. You have a variety
ofoptionsforviewingthisenormousstage-like
space, from the details of the smallest object to the
full extent of your scene.
Using the view options discussed in this section
you move from one view to another, as your
work and imagination require. You can fill your
screen with a single, large viewport, or set multiple
viewports to tr ack various aspects of your scene.
For exact positioning, flat drawing views are
available, as are
3D perspective (page 3–1086)
and
axonometric views (page 3–1007)
.
You navigate 3D space by adjusting the position,
rotation and magnification of your views. You
have full control over how objects are rendered
and displayed on the screen.
You can also use the
Grab Viewport command
(page 1–35)
to create snapshots of your work as
you go.
This section presents these brief topics designed to
help you quickly start learn ing how to organize
viewports and navigate through 3D space:
General View por t Concepts (page 1–22)
Home Grid: Views Based on the World Coordinate
Axes (page 1–23)
Understanding Views (page 1–24)
Setting View port L ayout (page 1–26)
Cont rolling View p or t Rendering (page 1–27)
Cont rolling Display Performance (page 1–28)
Using Standard View Navigation (page 1–29)
Zooming, Panning, and Rotating Views (page
1–29)
Navigating Camera and Light Views (page 1–33)
Grab Viewport (p age 1–35)
For details about viewport commands, see
View por ts (page 3–772)
and
Viewport Controls
(page 3–778)
.
Viewi ng and Nav igat ing 3D S pace