8
406 Chapter 6: Transforms: Moving, Rotating, and Scaling Objects
To move an object:
• Click
Select And Move (page 1–419)
on
the toolbar. The b
utton highlights. You can
now select objects, move previously selected
objects, or both select and move objects in a
single mouse act
ion.
The direction of the movement is determined
both by your mouse a nd by the current reference
coordinate sys
tem. In addition, the Axis
Constraint setting or usage of the transform g izmo
limits movement along one or two axes. See later
topics in this
sect ion for details.
To rotate an object:
• Click
Select And Rotate (page 1–420)
on
the toolbar. The button highlig hts. You can
now select objects, rotate previously selected
objects, or both select and rotate objects in a
single mouse action.
The axis about which the rotation takes place is
determined by the Axis Constraint setting , which
you can specify with the transform g izmo, or can
be locked on the Axis Constraints toolbar. The
center of rotation is determined by the Transform
Center setting. See later topics in this section for
details.
Move Gizmo (page 1–409)
Rotate Gizmo (page 1–409)
Scale Gizmo (page 1–410)
FailuretoMoveorRotate
In s ome cases, an object mig ht fail to move or
rotate, even when the proper button is on and the
object is selected. This could be due to one of the
following reasons:
•Theobjectisfrozen.See
Selecting Objects
(page 1–61)
.
• A transform controller has been assigned to
the object. See
Animation Controllers (p age
2–302)
.
•InverseKinematicsmodeisonandthe
preference called Always Transform Children
of the World is off. See
Introduction to Inverse
Kinematics (IK) (page 2–417)
.
Scaling Objects
Scaling changes the size of an object.
The Scale transform button is a flyout that provides
threetypesofscale.Thetypeofscalevisibleonthe
toolbar is the type that appears in the quad menu,
accessed by right-clicking a selected object.