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Object Properties Rollout (Bone Tools) 391
Obj ect Pr oper ti es R ol lout (Bone
Tool s)
Character menu > Bone Tools > Bone Tools floater >
Object Properties rollout
Controls on the Object Properties rollout for bones
let you turn other objects into b ones. They a lso
cont rol bone rigidity and alignment.
Note: You can reset the scale of bones with the
Reset Scale option.
Inter face
Bone On/Off—When turned on, the selected
bone or object behaves as a bone. Turning this
option off causes the object to stop behaving like
abone:thereisnoautoalignmentorstretching.
Default=on for bone objects, off for other kinds
of objects.
Note: Turning this option on doesn’t immediately
cause objects to align or stretch. However, future
transforms of children can cause rotation and
stretching.
Freeze Length—When turned on, the bone
maintains its length. When turned off, the bone’s
length is based on the translation of its child bone.
This option is available only if Bone On is on.
Default=on.
Wa rni ng: When you turn on Freeze Length, this has no
visible effect unless you transform the
child
of the objec t
to which Freeze Length is applied.
Auto-Align—
When turned off, the bone’s pivot
point doesn’t align to its child object. The
translation of a child bone will not be converted
into rotation of the parent. Instead, the child is
allowed to move away from the parent’s X axis.
This option is available only if Bone On is on.
Default=on.
Note: Changing the Auto-Align state does not
have an immediate visual effect on the skeleton. It
affectsfuturebehaviorwhenbonesaremoved.
Correct Negative Stretch—When turned on, any
stretching of the bone that results in a negative
scale factor will be corrected to a positive number .
This option is available only if Bone On is on.
Default=on.
Realign—Causes the bone’s X axis to realign and
pointatthechildbone(ortheaveragepivotof
multiple children). Normally this alignment
is m aintained, and there is no need to use this
option. H owever, it is possible for the bones to
come out of alignment by turning off Auto-Align
andmovingachildbone.UseRealigntoalignthe
bone back to its child. This option is available only
if Bone On is on.
Reset Stretch—Stretches the bone to reach its child
object if the child has been moved away f rom the
bone.ThisoptionisavailableonlyifBoneOnis
on.
Reset Scale—Resets a stretched bone’s internally
calculated scale to 100% on each axis. Using this
option avoids unexpected behavior due to objects
which are both linked and scaled. This option
has no visual effect on the bone. This opt ion is
availableonlyifBoneOnison.