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390 Chapter 5: Creating Geometry
Bones System (page 1–381)
Fin Adj ustment Tool s R oll out
Character menu > Bone To ols > Bone Tools floater > Fin
Adjustment Tools rollout
Controls on the Fin Adjustment Tools rollout are
for adjusting some aspects of bone geometr y,
including fins.
Inter face
Absolute—Sets the fin p a rameters as absolute
values. Use this option to set the same fin values
for all selected bones.
Relative—Sets the fin parameters relative to their
currentvalues. Usethisoptiontoretainsize
relationships between bones with different-sized
fins.
Co py —Copiestheboneandfinsettingsforthe
currently selected bone, in preparation for pasting
to another bone.
Pas t e—Pastesthecopiedboneandfinsettingsto
the currently selected bone.
Bone Objec ts group
Width—Sets the w idth of the bone.
Height—Sets the heig ht of the bone.
Taper—Adjusts the taper of the bone shape. A
Tap er with a 0 value produces a box-shaped bone.
Higher values pinch the bone where it joins its
child b one, wh ile lower values expand that end of
the bone.
Fins group
Side Fins—Adds side fins to selected bones.
•
Size—Controlsthesizeofthefin.
•
Start Taper—Controls the star t taper of the fin.
•
End Taper—Controls the end taper of the fin.
Fr o nt Fi n —Adds front fins to selected bones.
•
Size—Controlsthesizeofthefin.
•
Start Taper—Controls the star t taper of the fin.
•
End Taper—Controls the end taper of the fin.
Back Fin—Adds a fin to the back of selected bones.
•
Size—Controlsthesizeofthefin.
•
Start Taper—Controls the star t taper of the fin.
•
End Taper—Controls the end taper of the fin.