8
Bone Editing Tools Rollout 389
Bone Tools group
Cr e ate Bo n e s—Beg ins the bone-creation process.
Clicking this button is the same as clicking Create
panel > Systems >
Bones (page 1–381)
.
Cr e ate E n d—Creates a nub bone at the end of the
currently selected bone. If the selected bone is not
at the end of a chain, the nub is linked in sequence
between the currently selected bone and t he next
bone in the chain.
Remove B one—Removes the currently selected
bone. The bone’s parent bone is stretched to reach
the removed bone’s pivot point, and any children
of the removed bone are linked to its parent. A ny
IK chains that included the removed bone will
remain intact.
Connect B ones—Creates a connecting bone
between the cur rently selected bone and another
bone. When you click this button, a dotted line
appears in the act ive viewport f rom the first
selected bone. Move the cursor to another bone to
create a new connecting bone. The first selected
bone will become a parent to the connecting bone,
which is in turn a parent to the second selected
bone.
Delete B one—Deletes the currently selected bone,
removing all its parent/child associations. A nub is
placed at the end of the deleted bone’s parent. Any
IK chains th at included this bone become invalid.
Reassign Root—Makes the currently selected bone
the root (parent) of the bone structure.
If the current bone is the root, clicking this has no
effect. If the current bone is the end of the chain,
the chain is completely reversed. If the current
bone is in the middle of the chain, the chain
becomes a branching hierarchy.
Refine—SplitsaboneintwoClickRefine,then
click a bone where you want it to split.
Mirror—Createsmirrorcopiesofselectedbones
without changing the sign of the bones’ scale.
Instead, Mirror flips one of the bone axes: Y or Z.
You can specify the mirroring axis and the flip axis
in the dialog that appears when you click Mirror.
Bone M irror Dialog
This dialog appears when you click the Mirror
button. Use it to specify the mirroring axis, the flip
axis, and an offset value.
Mirror Axis—Choose an axis or plane about which
the bones will be mirrored: X/Y/Z or XY/YZ/ZX.
Bone Ax is to Flip—To avoi d c re at i n g a ne g at i ve
scale, choose the bone axis to flip: Y or Z.
Offset—The distance between the orig inal bones
and the mirrored bones. Use this to move the
mir rored b ones to the other side of t he character.
Bone Coloring group
Selected B one Color—Sets the color for selected
bones.
Apply Gr adient—Applies a gradient color across
several bones based on the Start Color and End
Color values. This option is available only when
two or more bones are selected. The Start Color is
appliedtothehighestparentboneintheselected
chain, while the End Color is applied to the last
child object in the selected chain. Intermediate
colors in the gradient are applied to bones in
between.
Sta r t Color —Sets the starting color for the gradient.
End Color—Sets the ending color for the gradient.