8

386 Chapter 5: Creating Geometry
Inter face
IK Chain Assignm ent rollout (creation time only)
Provides the tools to quickly create a bone chain
with an IK solver automatically applied. Also
allows for bone creation with no IK solver.
IK Solver drop-down list—Specifies the type of IK
solver to be automatically applied if Assign To
Children is turned on.
Assign To Children—When on, a ssigns the IK solver
named in t he IK solver list to all the newly c reated
bones except the first (root) bone. When off,
assigns a standard
PRS Transform controller (page
2–341)
to the bones. Default=off.
Note: Choosing the SplineIKSolver and tur ning on
Assign To Children causes the
Spline IK Solver
dialog (page 2–459)
to appear after bones have
been created.
Assign To Root—When on, assigns an IK solver
to all the new ly created bones including the first
(root) b one.
TurningonAssignToChildrenalsoautomatically
turnsonAssignToRoot.
Bone Parameters rollo ut ( creation and
modification time)
These controls change the appearance of the
bones.
Bone Objec t group
WidthSets the width of the bone to be made.
Height—Sets the height of the bone to be made.
TaperAdjusts the taper of the bone shape. A
Taper of 0 produces a box-shaped bone.