8
Bones System 385
Pr ocedur es
To create a bones s ys tem:
1.
OntheCreatepanel,clickSystems,
and then click Bones.
Yo u c a n a l s o a c c e s s C r e a t e B o n e s t h r o u g h t h e
Bone To ols rollout.
2. Click in a view por t.
This creates a joint that is the base of the b one’s
hierarchy.
3. Drag to define the length of the second bone.
4. Click to set the length of the second bone, and
then drag to create the third bone. Drag and
click to continue creating new bones.
5. Right-click to end creation.
3dsMaxcreatesasmall“nub”boneatthe
end of the hierarchy. This bone is used when
assigning an I K chain.
The first bone you create is at t he top of the
hierarchy. The last bone you create is at the
bottom. For more about linked objects, see the
Hierarchy Panel (page 3–816)
.
To cr ea te a bo nes h iera r chy wi th a n I K sol v er
automatically a pplied:
1.
IntheCreatepanel,clickSystems,
and then click Bones.
2. In the IK Chain Assignment rollout, select an
IK solver from the list.
3. Tur n on Assign To Children.
4. In a viewport, click and drag to create the
bones. Right-click to end bone creation.
After the bones are created, the chosen IK
solver is applied to them.
To edit the appearance of a bone:
1.
Select a bone.
2. Click the Modify tab on the command
panel.
3. Change settings in the Bone Parameters rollout.
To change t he lengt h of bones a f ter they’ve been
created:
Impor tant: Repositioning a bone affects its length
visually. More importantly, it affects the b one’s p ivot
position. The length of the bone is o nly a visual aid
drawn between each bone’s pivot point. A bone has
only one pivot. The bone you see visually is connecting
its pivot point to the next bone’s pivot point.
1.
Choose Charac ter menu > Bone Tools.
2. On the Bone Tools dialog, click Bone Edit
Mode.
3. Movethechildoftheboneyouwanttochange.
The length of its immediate parent changes to
reach the child bone.
4. Turn off Bone Edit Mode when you are finished
editing the bones.
To add fins to bones:
1.
Select the bone.
2. Choose Character menu > Bone Tools.
3. Select the bones to which you want to add fins.
4. In the Fin Adjustment Tools rollout, turn on
Side Fins, Front Fin or Back Fin.
5. Adjustthesizeandappearanceofthefinswith
the appropriate spinners.
Note: You can also add fins to an indiv idual
bone on the Modify panel.