8

Damper Dynamics Object 373
oneofthedummiescanbethechildofan
object that’s included in the simulation. In this
case, the dummy itself does not need to be in
the simulation.
Note: Damper is an "ideal" object with no mass.
While it can be used in dynamics simulations,
it cannot participate directly in collisions or
effects. As a result, when you assign a damper
object to a dynamics simulation, and then view
it in the Edit Object dialo g, all of the parameter
settings are disabled.
Inter face
End Point Method group
Free Da mper /Actuator Choose this w hen using
the damper as a simple object that’s not bound to
others or used in a dynamics simulation.
Bound to Object Pivots—Choose this option when
binding the damper to two objects, using the
buttons described next.
Binding Objects group
Usethesecontrolstopicktheobjectstowhichthe
damper is bound. To complete the binding, you
must select two binding objects, and then click
Bound to Object Pivots.
Piston (label)—Displaysthenameoftheobject
bound to the piston of the damper.
Pick Piston Object—Click this button and then
selecttheobjecttobeboundtothepistonofthe
damper.
B a se (la bel )—Displaysthenameoftheobject
bound to the base of the damper.
Pick B ase Object—Click this button and then select
theobjecttobeboundtothebaseofthedamper.
Free Damper Parameters group
Pin-to-P in Height—Use this field/spinner to specify
thedistancebetweenthebottomcenterofthebase
and the top center of the piston when the damper
is not bound.
Common Damper Parameters group
RenderableWhen on, the object appears in the
rendering; when off, the object does not appear.
Material IDs are assigned to the damper object as
follows:
1: Base
2: Main housing
3: Piston
4: Boot Stop (appears only if you enable Boot
Parameters)
5: Boot (appears only if you enable Boot
Parameters)