8
Deform Bevel 361
Roadway lofted with teeter turned on. Teeter affects the X
and Y axis orientation of the shape in relation to the path.
ThesearethepropertiesofTeeterdeformation
cur ves:
• The two curves are red for X-axis rotation and
green for Y-axis rotation.
• Default curve values are at 0 degrees rotation.
•Positivevaluesrotatetheshape
counterclockwise about the shape’s
positive axis.
• Negativevaluesrotatetheshapeclockwise
about the shape ’s positive axis.
See
Deformation Dialog (p age 1–363)
for specific
information on the dialog controls.
Procedure
To use Teeter deformation:
1.
Select a loft object.
2. Click Loft in the modifier stack display.
3. Click Teeter on the Deformations rollout.
4. Edit the deformation curves for X axis and Y
axis rotation.
Deform B evel
Select a Loft object. > Modify panel > Deformations
rollout > Bevel
Roadway with beveled edges
Nearly every object that you encounter in the
real world is beveled. Because it is difficult and
expensive to manufacture a perfectly sharp edge ,
most objects are created with chamfered, filleted,
or eased edges. Use Bevel deformation to simulate
these effects.
Note: Bevelisnotavailablewhenloftoutputisset
to Patch.
ThesearethepropertiesofBeveldeformation
curves:
•Thesingleredcurveisforbevelamount.
• Bevel values are specified in current units.
• The default curve value is 0 units.
• Positive values reduce the shape, bringing it
closer to the path.
• Negativevaluesaddtotheshape,movingit
away from the path.
When shapes are nested, the bevel direction is
reversed for interior shapes.
See
Deformation Dialog (page 1–363)
for specific
information on the dialog controls.