8

Deform Bevel 361
Roadway lofted with teeter turned on. Teeter affects the X
and Y axis orientation of the shape in relation to the path.
ThesearethepropertiesofTeeterdeformation
cur ves:
The two curves are red for X-axis rotation and
green for Y-axis rotation.
Default curve values are at 0 degrees rotation.
•Positivevaluesrotatetheshape
counterclockwise about the shape’s
positive axis.
Negativevaluesrotatetheshapeclockwise
about the shape ’s positive axis.
See
Deformation Dialog (p age 1–363)
for specific
information on the dialog controls.
Procedure
To use Teeter deformation:
1.
Select a loft object.
2. Click Loft in the modifier stack display.
3. Click Teeter on the Deformations rollout.
4. Edit the deformation curves for X axis and Y
axis rotation.
Deform B evel
Select a Loft object. > Modify panel > Deformations
rollout > Bevel
Roadway with beveled edges
Nearly every object that you encounter in the
real world is beveled. Because it is difficult and
expensive to manufacture a perfectly sharp edge ,
most objects are created with chamfered, filleted,
or eased edges. Use Bevel deformation to simulate
these effects.
Note: Bevelisnotavailablewhenloftoutputisset
to Patch.
ThesearethepropertiesofBeveldeformation
curves:
•Thesingleredcurveisforbevelamount.
Bevel values are specified in current units.
The default curve value is 0 units.
Positive values reduce the shape, bringing it
closer to the path.
Negativevaluesaddtotheshape,movingit
away from the path.
When shapes are nested, the bevel direction is
reversed for interior shapes.
See
Deformation Dialog (page 1–363)
for specific
information on the dialog controls.