8

Scatter Compound Object 315
Scatter Objects rollout
The options on this rollout let you specify how the
source object is scattered, and let you access the
objects that make up the compound Scatter object.
Distribution group
Thesetwooptionsletyouchoosethebasicmethod
of scattering the source object.
Use Distribution Object—Scattersthesourceobject
based on the geometry of the distribution object.
Use Transf orms Only This options doesn’t need
a distribution object. Instead, duplicates of the
source object are positioned using the offset va lues
on the Transforms rollout. If all of the Transform
offsets remain at 0, you won’t see the array because
the duplicates occupy the same space.
Objects group
Contains a list window showing the objects that
make up the Scatter object.
List Window—Click to select an object in the
window so that you can access it in the Stack. For
example, if your distribution object is a sphere,
you can click Distribution: D_Sphere01, open the
Stack list, and select Sphere to access the sphere’s
parameters.
Sour ce Name—Lets you rename the source object
w ithin the compound Scatter object.
Distr ibution Name—Lets you rename the
distribution object.
Ex tract Operand—Extract a copy or an instance of
theselectedoperand.Chooseanoperandinthe
list window to enable this button.
Note: This button is available only on t he Modify
panel. You ca n’t extract an operand while the
Create panel is active.
Instance/Copy—This option lets you specif y how
the operand is extracted: as either an
instance
(page 3–1051)
or a copy.
Source Obje ct Parameters group
Theseoptionsaffectthesourceobjectlocally.
Duplicates—Specifies the number of scattered
duplicates of the source object.
This number is set to 1 by default, but you can
setitto0ifyouwanttoanimatethenumberof
duplicates, beginning w ith none. Note that the
Duplicates number is ignored if you’re distributing
the duplicates using either Face Centers or Vertices.
In these cases, one duplicate is placed at each
vertex or face center, depending on your choice.