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314 Chapter 5: Creating Geometry
5.
Use the Duplicates spinner to s pecify the
number of duplicates. (This is not necessary
ifyoureusingtheAllVertices,AllEdge
Midpoints or All Face Centers distribution
methods.)
6. Choose a distribution method in the Scatter
Object rollout > Distribute Object Parameters
group under Distribute Using.
7. Optionally, adjust the Transform spinners to
randomly transform the duplicates.
8. If the display is too slow, or the meshes too
complicated, consider choosing Proxy on the
Display rollout or decreasing the percentage of
displayed duplicates by reducing the Display
percentage.
Mostofthespinnervaluesareanimatable,soyou
can animate things like the number of duplicates,
their transformations, and so on.
Scatter objects (the grass) with a h igh number of duplicates
Interf ace
Pick Distribution Object rollout
Contains the options for selecting a distribution
object.
Object—Displaysthenameofthedistribution
object selected with the Pick button.
Pick Distr ibution Object—Click this button, then
clickanobjectinthescenetospecifyitasa
distribution object.
Ref erence/Copy/Move/Ins tance—Lets you specify
how the distribution object is transferred to the
scatter object. It can be transferred either as a
reference (page 3–1096)
,acopy,an
instance (page
3–1051)
,ormoved,inwhichcasetheoriginal
shape is not left behind.