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Scatter Compound Object 313
Scatter Compound Object
Select an object. > Create panel > Geometry > Compound
Objects > Object Type rollout > Scatter
Select an object. > Create menu > Compound > Scatter
Scatter is a form of compound object that
randomly scatters the selected
source
object either
as an ar r ay, or over the surface of a
distribution
object.
The plane of the hil l is used to scatter the trees and t wo
different sets of rocks.
Pr ocedur es
To creat e a Sca tter object:
1.
Create an object to b e used as a source object.
2. Optionally,createanobjecttobeusedasa
distribution object.
3. Select the source object, and then click Scatter
in the Compound Objec ts panel.
Note: Thesourceobjectmustbeeitheramesh
object or an object that can be conv erted to a
mesh object. If the cur rently selected object is
invalid, the Scatter button is unavailable.
Results of scattering source object with distribution
object visible (above) and hidden (below)
You now have two choices. You can either
scatter the s ource object as an array without
using a distribution object, or use a distribution
object to scatter the object. See the following
procedures.
To scatter the source obj ect without a dis tr ibution
obj ect:
1.
Choose Use Transforms Only in the Scatter
Objects rollout > Distribution group.
2. Set the Duplicates spinner to specify the desired
total number of duplicates of the source object.
3. Adjust the spinners on t he Transforms rollout
to set random transformation offsets of the
source object.
To sca tter the source object using a distribution
obj ect:
1.
Makesurethesourceobjectisselected.
2. Choose the method by which you want to clone
the distribution object (Reference, Copy, Move,
or Instance.)
3. Click Pick Distribution Object, and then select
the object you want to use as a distribution
object.
4. Make sure that Use Distribut ion Object on the
Scatter Object rollout is chosen.