8
312 Chapter 5: Creating Geometry
TheCreateMorphKeybuttonisavailableonly
when a target object name is selected.
3. Click Create Morph Key.
3ds Max places a morph key at the active frame.
4. To preview the effect of the morph, drag the
time slider back and forth. You can view and
edit the morph keys in Track View, which
also lets you view the morph’s target object
parameters.
Inter face
Pick Targets rollout
When you pick target objects, you designate each
target as a Reference, Move (the object itself),
Copy, or Instance. Base your selection on how you
wanttousethescenegeometryafteryoucreate
the morph.
Pick Target—Use this button to designate the target
object or objects.
Ref erence/Copy/Move/Ins tance—Lets you specify
how the target is transferred to t he compound
object. It can be transferred either as a
reference
(page 3–1096)
,acopy,an
instance (page 3–1051)
,
or it can be moved, in which case the original
shape is not left behind.
• Use Copy when you want to reuse the target
geometry for other purposes in the scene.
• Use Instance to sy nchronize morphing with
animated changes to the original target object.
• Use Move if you’ve created the target geometry
to be only a morph target, and have no other
use for it.
You can use an animated object or another morph
as the target of a morph.
Current Targets rollout
Morph Targets—Displays a list of the current
morph targets.
Morph Target Name—Use this field to change the
name of the selected morph target in the Morph
Targets list.
Create M or ph K ey —Adds a morph key for the
selected target at the current frame.
Delete Mor ph Ta rget—Deletes the currently
highlighted morph target. If morph keys reference
the deleted target, then those keys are deleted as
well.