8
Morph Compound Object 309
Compound objects include the following object
types:
Morph Compound Object (page 1–309)
Scatter Compound Object (page 1–313)
Conform Compound Object (page 1–319)
Connect Compound Object (page 1–323)
BlobMesh C ompound Object (page 1–326)
ShapeMerge Comp ound Object (page 1–331)
Boolean Compound Object (page 1–333)
Terr ain Compound Object (page 1–342)
Loft Compound Object (page 1–347)
Mesher Compound Object (page 1–369)
Morph Compound Object
Select an object. > Create panel > Geometry > Compound
Objects > Object Type rollout > M orph
Select an object. > Create menu > Compound > Morph
Seed or base object, and the target o bjects at specific frames
The resulting animation
Morphing is an animation technique similar
to tweening in 2D animation. A Morph object
combines two or more objects by interpolating
the ver tices of the first object to match the
vertex positions of another object. When this
interpolation occurs over time, a morphing
animation results.