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304 Chapter 5: Creating Geometry
Geome try rollout
New Vertex Type group
The radio buttons in this group let you determine
thetangencyofthenewverticescreatedwhenyou
shift-copy segments or splines. If you later use
Connect Copy, vertices on the splines that connect
the original segment or spline to the new one will
havethetypespecifiedinthisgroup.
This setting has no effect on the tangenc y of
vertices created using tools such as the Create Line
button, Refine, and so on.
Linear—New vertices will have linear tangency.
Smooth—New vertices will have smooth
tangency.
When this option is chosen, new vertices that
overlap are automatically welded.
Bezier—New vertices wi l l have bezier t angency.
B ezier Corner New vertices will have bezier
corner tangency.
Cr e a te L ine Adds more splines to the selected
spline. These lines are separate spline sub-objects;
create them in the same way as the
line spline
(page 1–265)
. To exit line creation, right-click or
click to turn off Create Line.
Attach—Attaches another spline in the scene to the
selected spline. Click the object you want to attach
to the currently selec ted spline object. The object
youreattachingtomustalsobeaspline.
For further details, see
Attach
.
Reorient—Reorients the attached spline so that its
creation local coordinate system is aligned w ith
the creation local coordinate system of the selected
spline.
Attach M ult.—Click this button to display the
Attach Multiple dialog, which contains a list of all
other shapes in the scene. Select the shapes you
want to attach to the current editable spline, then
click OK.
Cr o s s S e cti on Creates a spline cage out of
cross–sectional shapes. Click Cross Sect ion,
select one shape then a second shape, splines are
created joining the first shape with the second.