8
Editable Spline (Vertex) 297
an unselected vertex, any selected vertices are first
deselected.
You can continue using Fillet by dragging on
different vertices. To finish, right-click in a n active
viewport or click the Fillet button again.
A fillet creates a new segment connecting new
points on both segments leading to the original
vertex. These new points are exactly <fi llet
amount> distance from the original vertex along
both segments. New fillet segments are created
with the material ID of one of the neighbori ng
segments (picked at random).
For example, if you fillet one corner of a rectangle,
thesinglecornervertexisreplacedbytwovertices
movingalongthetwosegmentsthatleadtothe
corner, and a new rounded segment is created at
the corner.
Note: Unlike the Fillet/Chamfer modifier, you can
apply the Fillet function to
any
type of vertex, not
just Corner and Bezier Corner vertices. Similarly,
adjoining segments need not b e linear.
•
Fillet A mount—Adjust this spinner (to the right
of the Fillet button) to apply a fillet effect to
selected vertices.
Chamfer—Lets you bevel shape corners using
a chamfer function. You can apply this effect
interactively (by dragging vertices) or numerically
(using the Chamfer spinner). Click the Chamfer
button, and then drag vert ices in the active object.
The Chamfer spinner updates to indicate the
chamfer amount as you drag.
If you drag one or more selected vertices, all
selected vertices are chamfered identically. If you
drag an unselected vertex, any selected vertices are
first deselected.
You can continue using Chamfer by dragging on
different vertices. To finish, right-click in a n active
viewport or click the Chamfer button again.
A chamfer "chops off " the selected vert ices,
creating a new seg ment connecting new points
on both segments leading to the original vertex.
These new points are exactly <chamfer amount>
distance from the orig ina l vertex along both
segments. New chamfer segments are created with
thematerialIDofoneoftheneighboringsegments
(picked at random).
For example, if you chamfer one corner of a
rectangle,thesinglecornervertexisreplacedby
two vertices moving along the two segments that
lead to the corner, and a new segment is created
at the corner.
Note: Unlike the Fillet/Chamfer modifier, you
can apply the Chamfer funct ion to
any
type of
vertex, not just Corner and Bezier Corner vertices.
Similarly, adjoining segments need not be linear.
•
Chamf e r A m o u n t —Adjust this spinner (to the
right of the Chamfer button) to apply a chamfer
effect to selected vertices.
Tangent group
To ols in this group let you copy and paste vertex
handles from one vertex to another.
Co py— Turn this on, then choose a handle. This
action copies the selected handle tangent into a
buffer.
Pas t e—Turn this on, then click a handle. This
pastesthehandletangentontotheselectedvertex.
Pas t e L engt h—When this is on, the handle length is
also copied. When this is off, only the handle ang le
is considered, the handle length is unchanged.