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296 Chapter 5: Creating Geometry
Shape Use First V er tex Meani ng
Loft Path Start of the path. Level 0.
Loft Shape Initial skin alignment.
Path
Constraint
Start of the motion path. 0% location on
the path.
Trajectory
First position key.
Fuse —Moves all selected vertices to their averaged
center.
Fuse is useful for making vertices coincide when
building a spline network for use with the
Surface
modifier (page 1–833)
.
Note: Fuse doesn’t join the vertices; it simply moves
them to the same location.
Three s elected vertices (left); fused vertices (right)
Cycle—Selects successive coincident vertices.
Select one of two or more vertices that share the
exactsamelocationin3Dspace,andthenclick
Cycle repeatedly until the vertex you want is
selected.
Cycle is useful for selecting a specific vertex from a
group of coincident vertices at a spline intersection
when building a spline network for use with the
Surface modifier (page 1–833)
.
Tip: Watch the info display at the bottom of the
Selection rollout to see which vertex is selected.
Cr o s sI n sert —Adds vertices at the intersection of
twosplinesbelongingtothesamesplineobject.
Click CrossInsert, and then click the point of
intersection b etween the two splines. If the
distance between the splines is within the unit
distance set by the CrossInsert Threshold spinner
(to the right of the button), the vert ices are added
to both splines.
You can continue using CrossInsert by clicking
different spline intersect ions. To finish, right-click
intheactiveviewportorclicktheCrossInsert
button again.
CrossInser t is useful for creating vertices at spline
intersectionswhenbuildingasplinenetworkfor
use with the
Surface modifier (page 1–833)
.
Note: CrossInsert doesn’t join the two splines, but
simply adds vert ices w here they c ross.
Fillet—Lets you round corners where segments
meet, adding new control vertices. You can apply
this effect interactively (by dragging vertices) or
numerically (using t he Fillet spinner). Click the
Fillet button, and then drag ver tices in the active
object. The Fillet spinner updates to indicate the
fillet amount as you drag.
Original re ctangle (lef t), after applying Fillet (top right), and
after applying Cham fer (bottom right)
If you drag one or more selected vertices, all
selected vert ices are filleted identically. If you dr ag