8
250 Chapter 5: Creating Geometry
7.
Edit the material as you would any
Multi/Sub-Object material.
To animate a window:
You can animate a w indow opening and closing by
keyframing the Open setting.
1. Create a window or select an existing w indow.
2. Ifusinganexistingwindow,alsoaccessthe
Modify panel.
3. SettheParametersrollout>Openparameterto
the amount you want the window to be open at
the start of the animation. If you want it to be
closed, set it to 0.
4. Click the
Auto Key button (page 3–760)
to turn
it on, and advance to the first keyframe.
5. Change the Open setting.
6. Continue moving to any additiona l keyframes
and changing the Open setting as necessary.
7. Play the animation.
Inter face
Most window parameters are common to all kinds
of windows, and are descr ib ed here. The topic for
each window type describes its unique controls
and behavior.
Object Type rollout
Six ty p es of window are available in 3ds Max:
Awning—Has a sash that is hinged at the top. See
Awning (page 1–251)
.
Cas ement—Has one or two door-like sashes that
swing inward or outward. See
Casement (page
1–252)
.
Fixed —Doesn’t open. See
Fixed (page 1–253)
.
Pivoted—Pivots at the center of its sash, e ither
vertically or horizontally. See
Pivoted (page
1–254)
.
Proj ected—Has three sashes, two of which open
like awnings in opposite directions. See
Projected
(page 1–255)
.
Sliding—Has two sashes, one of which slides
vertically or horizontally. See
Sliding (page 1–256)
.
Name and Color rollout
See
Object Name and Wireframe Color (page
3–800)
.
Creation Meth od rollout
You define each t ype of window with four points:
Drag the first two, followed by two move-click
sequences. The Creation Method setting
determines the order in which these actions define
the window’s dimensions.
Width/Depth/Height—The f irst two points define
the width and angle of the base of the window. You
set these points by drag ging in a v iewport, as the
firststepincreatingawindow.Thisletsyoualign
the w indow with a wall or opening when you place
it. The third point, where you click after moving
the mouse, specifies the depth of the window, and
the fourth click, where you click after moving the
mouseagain,specifiestheheight.
Width/Height/Depth—Wo rk s l ike th e
Width/Depth/Height option, except that
the last two points create first the height and then
the depth.