8

Windows 249
Windows and M aterials
By default, 3ds Max assigns five different
mater ial IDs to windows. The
aectemplates.mat
material library includes
Window-Template
,
a multi/sub-object material designed to b e
used with windows. Each component of the
window/material is listed below along with its
corresponding Material ID.
Ma teria l ID Window/Mater ial Component
1
Front Rails
2
Back Ra ils
3
Panels (glazing), with 50% opacity
4
Front Frame
5
Back Frame
Note: 3ds Max does not automatically assi gn a
material to the window object. To use the included
material, open the library and then assign the
material to your object.
Mak ing an Opening for a Window
Tomakeanopeninginawall,youcanperform
a
Boolean operat ion (page 1–333)
w ith the wall
as Operand A, and another object, such as a box,
as Operand B. Then, you can create and add a
window in the opening, and
link (page 2–403)
it, if
you choose, as a child of the wall.
Note: Using snaps, you can insert a window
in a wall object, automatically linking the t wo
and creating a cutout for the window. See the
procedure
To cre ate a n d p l a c e a w i n d ow o r do o r
in a wall: (page 1–221)
.
Pr ocedur es
To create a window:
1.
On the Object Type rollout, click the button for
the type of window you want to create.
2. Choose options as needed, such as changing
thedefaultcreationmethod.TurnonAllow
Non-vertica l Jambs if you want an inclined
window.
3. Drag the mouse in the viewport to create the
first two points, defining the width and angle of
the base of the window.
4. Release the mouse and move to adjust the depth
of the window (default creation me thod), and
then click to set.
By default, the depth is perp endicular to the
line between the first two points and parallel
to the active grid.
5. Move the mouse to adjust the height, and then
click to finish.
The height is perpendicular to the plane defined
by the first three points and perpendicular to
theactivegrid.
You can adjust the height, w idth, and depth
values on the Parameters rollout.
In the Creation Method rollout, you ca n change
the creation order to width-height-depth instead
of width-depth-height.
To create a window material:
1.
Create a window or select an existing window.
2. Open the Material Editor, and select a slot for
the material.
3. C l ick the Type button below the Materi al Editor
toolbar.
The Materia l/Map Browser dialog opens.
4. In the Material list, double-click the
Multi/Sub-Object item, and then on the
Replace Material dialog that appears, choose
either option and click OK.
5. On the Multi/Sub-Obje ct Basic Parameters
rollout, click Set Number and change Number
Of Materials to 5. Click OK.
6. Optionally, change the sub-material names to
those specified in the
above table
.