8

244 Chapter 5: Creating Geometry
Note:
With this method, the depth is perpendicular
totheplanesetbythefirstthreepoints. Thus,
if you draw the door in the Top or Perspective
viewport, the door lies flat on the ac tive grid.
Allow Non-vertical Jambs—Lets you create t ilted
doors. Set
snaps (page 2–35)
to define points off
the construction plane. Default=off.
Parameters rollout
Height—Sets the overall height of the door unit.
Width—Sets the overall width of the door unit.
Depth—Sets the depth of the door unit.
Open—With Pivot doors, specifies in degrees the
extent to which the door is open. With Sliding and
BiFold do ors, Open specifies the percent that the
door is open.
Frame group
This rollout has controls for the door-jamb frame.
Though part of the door object, the frame behaves
as if it were part of the wall. It doesn’t move when
you open or close the door .
Create Fra me—This is turned on as a default to
display the frame. Turn this off to disable display
of the frame.
WidthSets the width of the frame parallel to the
wall. Available only when Create Frame is on.
Depth—Sets the depth of the frame as it projects
from the wall. Av ailable only when Create Frame
is on.
Door O ff set—Sets the location of the door relative
totheframe. At0.0,thedoorisflushwithone
edge of the trim. Note that this can be a positive or
negative value. Available only when Create Frame
is on.
Genera te Ma pping Coords—Assigns mapping
coordinates to the door.
Real-World M ap Size—Cont rols the scaling
method used for texture mapped materials that
areappliedtotheobject.Thescalingvaluesare
controlled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
. Default=off.