8

242 Chapter 5: Creating Geometry
Doors a nd M aterial s
By default, 3ds Max assigns five different
material IDs to doors. The
aectemplates.mat
mater ial library includes
Door-Template
,a
multi/sub-object material designed to be used with
doors. Each component of the door/material is
listed below along with its corresponding Material
ID.
Ma ter ial I D Door/Mater ia l Component
1
Front
2
Back
3
Inner Bevel (used for glazing when
Panels set to Glass or B e vel ed).
4
Frame
5
Inner Door
Note: 3ds Max does not automatically assi gn a
material to the door object. To use the included
material, open the library and then assign the
material to your object.
Ma king an Openi ng for a D oor
To m a ke a n o p e n i n g in a w a l l , yo u c a n p e r fo r m a
Boolean operation (page 1–333)
w ith the wall as
Operand A, and another object, such as a box, as
Operand B. Then, you can create and add a door
in the opening, and
link (page 2–403)
it, if you
choose, as a child of the wall.
Note: Using snaps, you can insert a door in a wall
object, automatically linking the two and creating
a cutout for the door. See the procedure
To c re at e
andplaceawindowordoorinawall:(page
1–221)
.
Pr ocedur es
To create a door :
1.
On the Object Type rollout, click the button for
thetypeofdooryouwanttocreate.
2. Choose options as needed, such as changing
the default creation method. Turn off Create
Frametoeliminatethedoorframe. Turn
on Allow Non-vertical Jambs if you want an
inclined door.
3. Drag the mouse in the viewport to create the
first two points, defining the width and angle
of the base of the door.
4. Release the mouse and move to adjust the depth
of the door (default creation metho d), a nd then
click to set.
By default, the depth is perp endicular to the
line between the first two points and parallel
to the active grid.
5. Move the mouse to adjust the height, and then
click to finish.
The height is perpendicular to the plane defined
by the first three points and perpendicular to
theactivegrid.
You c an adjust the Height, Width, and Depth
values on the Parameters rollout.
On the Creation Method rollout, you can change
the creation order to width-height-depth instead
of width-depth-height.
To create a door mater ia l:
1.
Createadoororselectanexistingdoor.
2. Open the Material Editor, and select a slot for
the material.
3. C l ick the Type button below the Materi al Editor
toolbar.
The Materia l/Map Browser dialog opens.
4. In the Material list, double-click the
Multi/Sub-Object item, and then on the
Replace Material dialog that appears, choose
either option and click OK.
5. On the Multi/Sub-Obje ct Basic Parameters
rollout, click Set Number and change Number
Of Materials to 5. Click OK.