8
236 Chapter 5: Creating Geometry
Riser Ct—
Controls the number of risers. There will
always be one more riser than steps. This
implied
riser is b etween the top step of the stair and the
upper floor.
Linear stair with five risers
1through4. Risers
5. The implied riser
6. The upper floor you snap to
7. The lower floor you snap to
8. The steps.
Steps group
Thick ness—Controls the thickness of the steps.
Step thick ness variance b etween two stairs
Depth—Controls the depth of the steps.
Step depth variance between two stairs
Generate Mapping Coords—Applies default
mapping coordinates (page 3–1061)
to the stairs.
Note: If a visible viewport is set to a non-wireframe
or non-bounding-box display, Generate Mapping
Coordinatesisonforallprimitivestowhichyou
apply a material containing a map with Show
Map In Viewport on . If all viewports are set to
wireframe or bounding box, 3ds Max turns on
Generate Mapping Co ordinates for primitives
containing mapped mater ials at render time.
Real-World M ap Size—Cont rols the scaling
method used for texture mapped materials that
areappliedtotheobject.Thescalingvaluesare
controlled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
. Default=off.
Stringers rollo ut
Thesecontrolsareavailableonlywhenyouturn
on Stringers on the Parameters rollout > Generate
Geometry group .
Depth—Controls how far down the stringers reach
toward the floor.
Width—Controls the width of the stringers.