8
Editing Wall Objects 223
Right—
Justifies the wall at the right edge of its
baseline. If you turn Grid Snap on, the right edge
ofthewall’sbaselinesnapstothegridline.
Genera te Ma pping Coords—Assigns
mapping
coordinates (page 3–1061)
to the wa l l. Default=on.
Real-World Ma p Size—Controls the scaling
method used for texture mapped materials that
are applied to the object. The scaling values are
cont rolled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
. Default=off.
Editing Wall Objects
Selec t a wall ob ject. > Mod ify panel
ThefollowingreferencedescribestheWalloptions
on the Modify panel. It’s generally easiest to edit
wall objects in wireframe mode.
See also
Wall (page 1–218)
Inter face
Edit Objec t rollout
This rollout appears when you select a wall object
at the object level; other rollouts, discussed below
appear at the different sub-object levels.
Attach—Attaches another wall in a viewport to the
selected wall by a single pick. The object you attach
must also be a wall. 3ds Max applies the material
of t he s elected wall to the wall being attached.
Attach Multiple—Attaches other walls in a viewport
to the selected wall. Click this button to open the
Attach Multiple dialog, which lists all the other
wall objects in the scene. Select the walls you want
to attach from the list and click the A ttach button.
3ds Max applies the material of the selected wall to
the walls being attached.
Justification group
See
Justification (page 1–222)
.
Generate Mapping Coords.—Assigns
mapping
coordinates (page 3–1061)
to the wal l. Default=on.
Real-World M ap Size—Cont rols the scaling
method used for texture mapped materials that
areappliedtotheobject.Thescalingvaluesare
controlled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
. Default=off.
Edit Vertex rollout
Appears at the Vertex sub-object level. Each wall
segment has two vertices; one in each bottom
corner. In wireframe views, wall vertices appear as
+ symbols. Connected segm ents in the same wall
object each share a vertex. Moving a wall vertex
has the effect of scaling attached segm ents as well
as rotating them about their other vertices. You
cannot rotate or scale wall vertices.
Co nnect—Lets you connect any two vertices,
creating a new linear segment between the ver t ices.
Click this button, click a vertex, and then click a
second vertex on a different segment. When you
movethecursoroveravalidsecondvertex,the
mouseiconchangestoaConnecticon.
Break—Lets you disconnect segments at a shared
vertex.
Tip: Select a ver tex shared between wall segments,
and then click the Break button. The segments