8

Wall 221
designed for use with walls. You can copy or copy
and modif y this template, or create your own
mater ial as follows:
1. Create a
Multi/Sub-Object m aterial (page
2–1403)
using five textures for the following
Material IDs:
Slot #1 is the material for the vertical ends
on the wall
Slot #2 is the material for the outside of the
wal l
•Slot#3isthematerialfortheinsideofthe
wal l
Slot #4 is the material for the top of the wall,
as well as any inside edges cut out of the wall
Slot #5 is the material for the bottom of the
wal l
Note: The definitions of slots 2 and 3 are
interchangeable; inside and outside simply
depend on your point of view, and how you
created the wall.
2. If the top and bottom surfaces of the wall arent
visible i n the rendered scene, you c an use a
three-sided material instead. The inside and
outsideofthewallarerelativetothedirection
in which the wall was created. To swap a texture
between slots in the Material Editor, drag one
of the textures over the other slot in the Basic
Parameters rollout of the Multi/Sub-Object
material, and then choose Swap.
3. For greater control in tiling across the wall
surface, apply a
Map Scaler world-space
modifier (page 1–532)
to the wall. Then
adjustthescaleofthemapintheMapScalers
Parameters rollout.
To create and place a window or door in a wall:
For best results, perform this pro cedure in a
wireframe viewport.
1. Create a
window (page 1–248)
or
door (page
1–241)
(hereafter referred to as "w indow" for
brevit y) directly on an existing wall. You can
define the window’s exact dimensions after
insertion. Use
edge snap (page 2–38)
for the
firstsnapstoplaceandalignthewindowonthe
wall and to establish its exact depth. Snap to
and then click the near top edge of the wal l to
start creation. Drag to another edge snap point
on the near top edge of the wall and release to
align the w indow with the wall segment and to
set its width. Snap to the rear top edge of the
wall to set the proper depth and click. Move
thecursordownwardandclicktodefinethe
w indow height. This final click doesn’t require
asnap,asitsimplydefinesaroughheight.
2. The window should now be cut out of the wall.
On the Modify panel for windows or doors,
set the correct width and height. Change the
depth if its different from t he snap depth you
set above.
3. U se vertex snap to move the window or door
from a reference point to a known point on the
wall segment. Then
Next, u se relative offset values from this new
position to accurately locate the window or
door . As an example, following the next two
steps, you could move a window from its top
left corner to the top left corner of the wall
segmentsothatyoucanthenmoveit3feetto
the right and 2 feet down.
4. With the w indow or door s elected, set the
coordinate system to Local.
5. On the
Coordinate Display (page 3–755)
,
act ivate Offset mode and then enter the offset
distances on the X axis for horizontal and the Y
axis for vertical.
Note: For best results, do not position an inserted
window or door at the bottom of a wall.