8

220 Chapter 5: Creating Geometry
2.
In the
modifier stack (page 3–802)
,gotothe
Vertex sub-object level.
3. Click Insert.
A highlig hted line appears along the bottom of
the wall, showing where you can insert vertices.
4. Click anywhere on t he highlighted line to insert
avertex.
The new vertex is attached to the mouse cursor.
5. Move the mouse to position t he vertex, and
then click to place it.
Now the mouse is attached to one of the new
segments.
6. Mov e the mouse along the segment and click to
add vertices.
7. Right-click to finish working on this segment.
You can now insert vertices in other segments,
or right-click again to exit Insert mode.
To d et a ch a n d r eori ent a copy o f a wa l l s egm ent:
Tip:
It is easier to work with wall vertices in
wireframe view mode.
1. Select a wall.
2. In the
modifier stack (page 3–802)
,gotothe
Segment sub-object level.
3. Select a wall segment.
4. Turn on both Reorient and Copy, and then
click Detach.
5. Enteranameforthenewwallobjectinthe
Detach dialog or click OK to accept the default
name.
3ds Max copies the original wall’s
Local
coordinate system (page 3–1057)
when it makes
the copy of the detached segment. It places the
new object so that its Local coordinate system
is coincident with the
World space origin (page
3–1129)
.
To add a gable point to a wall profile or adjust for
uneven ter ra in:
Tip:
It is easier to work with wall vertices in
wireframe view mode.
1. Select a wall.
2. In the
modifier stack (page 3–802)
,gotothe
Profile sub-object level.
3. Select a wall profile by clicking a wall segment.
Agridappears.
4. To add a gable point procedurally, set the height
and click Create Gable.
If you prefer to add the profile point manually ,
click Insert, click a point on the highlighted top
profile, drag the new point into place and then
release where you want to place the new gable
point. You can move profile points you create
w ith Insert only within the plane of the wall
segment, and you cannot move them b elow the
original top edge.
If you want to adjust the profile for uneven
terrain below a wall, click Insert, pick the
highlighted bottom profile and add points as
necessar y.
If you want to extend multiple segments
uniformly downward below floor level, do the
following : At the Segment sub-object level,
select the segments and, on the Edit Segment
rollout, enter a negative Bottom Offset value
to move the segments downward. Add the
absolute va lue of the Bottom Offset sett ing back
to the Height value to bring the top of the wall
height back up and mak e it flush with the other
wall segments.
To a pply a tex ture to a wall:
Walls are created with five different
material IDs
(page 3–1063)
for their various parts.
The
aectemplates.mat
material library includes
Wal l-Template
,aMulti/Sub-Objectmaterial