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218 Chapter 5: Creating Geometry
Wall
Create panel > G eometry > AEC Extended > Object Type
rollout > Wall button
Create menu > AEC Objects > Wall
The Wall object is made up of three sub-object
typesthatyoucaneditintheModifypanel.
Similarly to the way you edit splines, you can edit
the
wall object (p age 1–223)
,its
vertices (page
1–223)
,its
segments (page 1–224)
,andits
profile
(page 1–225)
.
When you create two wall segments that meet at a
corner, 3ds Max removes any duplicate geometr y.
This "cleaning up" of the corners might in volve
trimming. 3ds Max cleans up only the first two
wall segments of a corner, not any other wall
segments that mig ht share the corner. 3ds Max
does not clean up intersections.
Inser ting Doors a nd Wi ndows in a Wall
3ds Max can automatically make openings for
doorsandwindowsinawall.Atthesametime,it
links the door or w indow to the wall as it child.
The most effective way of doing both is to create
the doors and windows directly on a wall segment
by snapping to the faces, vertices, or edges of the
wall object .
If you move, scale, or rotate the wall object, the
linked do or or window moves, scales, or rotates
along with the wall. If you move the linked door or
window along the wall, using the door or window’s
local coordinate system and
constraining motion
to the XY plane (page 3–735)
,theopeningwill
follow. Also, if you change a door or window’s
overall width and heig ht on the Modify panel, the
hole will reflect those changes.
For further information, see the procedure
To
createandplaceawindowordoorinawall(page
1–221)
.
Wa lls a nd Mate ri als
Bydefault,3dsMaxassignsfivedifferentmaterial
IDs to walls. The
aectemplates.mat
material
library includes
Wal l-Template
,a
multi/sub-object
material (page 2–1403)
designed to be used with
walls. Each component of the wall/material is
listed below along with its corresponding Material
ID.
Material ID Wall/Material Component
1
Vertical ends of the wall
2
Outside of the wall
3
Inside of the wall
4
Top of the wall, including a ny edg e s cut
out of the wall
5
Bottom of the wall
Note: 3ds Max does not automatically assign a
material to the wall object. To use the included
material, open the librar y and then assign the
material to your object.
Note: The definitions of slots 2 and 3 are
interchangeable; inside and outside simply depend
on your point of view , and how you created the
wall.
See also
Editing Wall Objects (page 1–223)
Tips
To make a passageway through a wall you can
perform a
Boolean operation (page 1–333)
w ith the wa ll as Operand A, and another object,
such as a b ox or an extr uded archway shape,
as Operand B. The wall w i ll still be accessible
at the Boolean sub-object level. Then, you can
add a window or door in the passageway, and
link (page 2–403)
it as a child of the wall.
Single walls with many windows and doors
can become slow to use because of the amount
of boolean ca lculations used. To speed up