8

Getting S tar ted with 3 ds M ax
Yo u u s e 3 d s M a x t o q u i c k l y c r e a t e
professional-quality 3D models, photorealistic still
images, and film-quality animation on your PC.
Image by M ichael M cCarthy
Before using this reference material, we highly
recommend you get to know 3ds Max firsthand by
following the included tutorials. You can access
the tutorials using the Help menu > Tutorials
command, or in the printed version.
This section presents these brief topics designed to
help you quickly start using 3ds Max.
Project Workflow (page 1–1)
Setting Up Your Scene (page 1–4)
Modeling Objects (page 1–5)
Using Materials (page 16)
Placing Lights and Cameras (page 1–7)
Animating Your Scene (page 1–8)
Rendering Your Scene (page 1–9)
The 3ds Max Window (page 1–9)
Special Controls (page 1–12)
Quad Menu (page 3–741)
Customize Display Right-Click Menu (page
3–831)
Managing Files (page 1–15)
Importing, Merging, and Replacing Scenes
(page 1–16)
Using the Asset Browser (p age 1–17)
Startup Files and Defaults (page 1–17)
3dsmax.ini File (page 1–18)
Backing Up and Archiving Scenes (page 1–19)
Crash Recovery System (page 1–19)
Pr oject Wor k f low
Once you’ve installed 3ds Max (see the
Installation
Guide
included with your s of tware p ackage), you
open it f rom the Star t menu, or use any other
Getting Started with 3ds Max