8
C-Ext Extended Primitive 195
6.
Click to finish the gengon.
Tip: In the Parameters rollout, increase the Fillet
Segs spinner to round the chamfered corners into
fillets.
Inter face
Creation M ethod rollout
Edge—Draws the object from edge to edge. You
can change the center lo cation by moving the
mouse.
Center—Draws the object from the center out.
Parameters rollout
Sides—Sets the number of sides around the
gengon. Higher numbers shade and render as true
circleswithSmoothon. Lowernumberscreate
regular polygonal objects with Smooth off.
Radius—Sets the radius of the gengon.
Fillet—Sets the width of the chamfered corners.
Height—Sets the dimension along the central
axis. Negative values create the gengon below the
construction plane.
Side S egs—Sets the number of divisions around
the gengon.
Height S egs—Sets the number of divisions along
the gengon’s major axis.
Fillet Segs—Sets the number of divisions for the
edge fi l let ing. Increasing this setting will produce
round, fi lleted corners instead of chamfers.
Smooth—Blendsthefacesofthegengon,creatinga
smooth appearance in rendered views.
Generate Mapping Coords—Sets up the required
coordinates for applying mapped materials to the
gengon. Default=on.
Real-World M ap Size—Cont rols the scaling
method used for texture mapped materials that
areappliedtotheobject.Thescalingvaluesare
controlled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
. Default=off.
C-E xt E xt e n d e d Pri m it ive
Create panel > G eometry > Ex tended Primitives > Object
Typerollout>C-Extbutton
Create menu > Extended Primitives > C-Extrusion
Use C-Ext to create an extruded C-shaped object.
Example of C -E xt