8
194 Chapter 5: Creating Geometry
Parameters rollout
Side/Front Length—Specify the lengths of each
"leg" of the L.
Side/Front W idth—Specify the widths of each "leg"
of the L.
Height—Specifies the height of the object.
Side/Front S egs—Specify the number of segments
for a specific "leg" of the object.
Width/Height Segs—Specify the number of
segments for the overa ll width and height.
Note: Theobject’sdimensions(Back,Side,Front)
are labeled as though it were created in the Top or
P erspective viewports, and seen from the front in
world space.
Genera te Ma pping Coords—Sets up the required
coordinates for applying mapped materials to the
object. Default=on.
Real-World Ma p Size—Controls the scaling
method used for texture mapped materials that
are applied to the object. The scaling values are
cont rolled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
. Default=off.
Gengon E x tended Pr imiti ve
Create panel > Geom etry button > Extended Primitives >
Object Type rollout > Gengo n button
Create menu > Extended Primitives > G e ngon
UseGengontocreateanextruded,regular-sided
polygon with optionally filleted side edges.
Examples of ge n gons
Procedure
To create a gengon:
1.
FromtheCreatemenu,chooseExtended
Primitives > Gengon.
2. Set the Sides spinner to specif y the number of
side wedges in the gengon.
3. Dragthemousetocreatetheradiusofthe
gengon.
4. Releasethemousebutton,thenmovethe
mouse vertically to define the he ight of t he
gengon. Click to set the height.
5. Move the mouse diagonally to specify the size
of the chamfer along the side angles (toward the
upper left to increase the size; toward the lower
right to decrease it).