8

L-Ext Extended Primitive 193
circleswithSmoothon. Lowernumberscreate
regular polygonal objects with Smooth off.
Cap SegsSets the number of concent ric div isions
along the center of the spindles top and bottom.
Height S egs—Sets the number of divisions along
the spindle’s major axis.
Smooth—Blends the faces of the spindle, creating a
smooth appearance in rendered views.
Slice On—Tur ns on the Slice func tion. Default=off.
WhenyoucreateasliceandthenturnoffSliceOn,
thecompletespindlereappears.Youcantherefore
usethischeckboxtoswitchbetweenthetwo
topologies.
Slice From, S lice To—Sets the number of degrees
around the local Z axis from a zero point at the
local X axis.
For both settings, positive values move the end of
the slice counterclockwise; negative values move it
clockwise. Either s etting can be made firs t. When
theendsmeet,thewholespindlereappears.
Genera te Ma pping Coords—Sets up the required
coordinates for applying mapped materials to the
spindle. Default=on.
Real-World Ma p Size—Controls the scaling
method used for texture mapped materials that
are applied to the object. The scaling values are
cont rolled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
. Default=off.
L-Ex t Ex tended Primitive
Create panel > G eometry button > Extended Primitives
>ObjectTyperollout>L-Extbutton
Create menu > Extended Primitives > L-Ex t rustion
Use L-Ext to create an ext ruded L-shaped object.
Example of L-Ext
Procedure
To creat e a n L -Ex t obj ect:
1.
FromtheCreatemenu,chooseExtended
Primitives > L-Ext.
2. Drag the mouse to define the b ase. (Press CTRL
to constrain the base to a square.)
3. Release the mouse and move it vertically to
define the height of the L-extrusion.
4. Click, and then move the mouse ver tical ly to
define the thickness or width of the walls of the
L-extrusion.
5. Click to finish the L-extrusion.
Interf ace
Creation Meth od rollout
Co rn ers—Draws the object from corner to corner.
You can change the center location by moving t he
mouse.
CenterDraws the object from the center out.