8
Spindle Extended Primitive 191
Inter face
Creation M ethod rollout
Edge—Draws the object from edge to edge. You
can change the center lo cation by moving the
mouse.
Center—Draws the object from the center out.
Parameters rollout
Radius—Sets the radius of the capsule.
Height—Sets the height along the central axis.
Negative values create the capsule below the
construction plane.
Over a ll/Cent ers—Determines what the Height
value specifies. Overall specifies the overa l l heig ht
of the object. Centers sp e cifies the height of
the midsection of the cylinder, not including its
domed caps.
Sides—Sets the number of sides around the
capsule. Higher numbers shade and render as true
circleswithSmoothon. Lowernumberscreate
regular polygonal objects with Smooth off.
Height S egs—Sets the number of divisions along
the c apsule’s major axis.
Smooth—Blends the faces of the capsule, creating a
smooth appearance in rendered views.
Slice On—Turns on the Slice function. Default=off.
WhenyoucreateasliceandthenturnoffSliceOn,
the complete capsule reappears. You can use this
check box to switch between the two topologies.
Slice From, Slice To—Sets the number of degrees
around the local Z axis from a zero point at the
local X axis.
For both settings, positive va lues move the end of
the slice counterclockwise; negative values move it
clockwise. Either setting can b e made first. When
theendsmeet,thewholecapsulereappears.
Gener ate M apping Coords—Generates coordinates
for applying mapped materials to the capsule.
Default=on.
Real-World M ap Size—Cont rols the scaling
method used for texture mapped materials that
areappliedtotheobject.Thescalingvaluesare
controlled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
. Default=off.
Spi ndle Ex t ended Pr imi tive
Create panel > Geom etry button > Extended Primitives >
Object Type rollout > Spindle button
Create menu > Extended Primitives > Spindle
Use the Spindle primitive to create a cylinder with
conical caps.