8
178 Chapter 5: Creating Geometry
Examples of pyramids
Procedure
To create a Pyramid:
1.
OntheCreatemenuchooseStandard
Primitives > Pyramid.
2. Choose a creation method, either Base/Apex
or Center.
Note: Hold the CTRL key while using either
creation method to constrain the base to a
square.
3. In any viewport, drag to define the base of the
pyramid. If you’re using Base/Apex, define the
opposite corners of the base, m oving the mouse
horizontally or vertically to define the width
and depth of the base. If you’re using Center,
drag from the center of the base.
4. Click, and t hen move t he mouse to define t he
Height.
5. Click to complete the pyramid.
Inter face
Creation M ethod rollout
Base/Apex—Creates the pyramid base from one
cornertothediagonallyoppositecorner.
Center—Creates the pyramid base from the center
out.
Parameters rollout
Width, Depth and Height—Sets the dimension of
the corresponding side of the pyramid.
Width, Depth and Height Segs—Sets the number
of segments to the corresponding sides of the
pyramid.
Gener ate M apping Coords—Generates coordinates
for applying mapped materials to the pyramid.
Default=on.
Real-World M ap Size—Cont rols the scaling
method used for texture mapped materials that
areappliedtotheobject.Thescalingvaluesare
controlled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
. Default=off.
Teapot Primitive
Create pa nel > Geometry button > Standard Primitives >
Object Type rollout > Teapot button
Create menu > Standard Primitives > Teapot
Te ap ot p r o du c e s a t e ap ot . You c a n c h o o s e to m a ke
the whole teapot at once (the default), or any of
its parts. Since the Teapot is a parametric object,