8
Cylinder Primitive 173
Examples of cylinders
Procedure
To create a cylinder:
1.
OntheCreatepanel,chooseStandard
Primitives > Cylinder.
2. In any viewport, drag to define the r adius of the
base, then release to set the radius.
3. Move up or down to define a height, either
positive or negative.
4. Click to set the height and create the cylinder.
Inter face
Creation M ethod rollout
Edge—Draws a c y linder from edge to edge. You
can change the center lo cation by moving the
mouse.
Center—Draws a cylinder from the center out.
Parameters rollout
The defaults produce a smooth cylinder of 18 sides
with the pivot point at the center of the base. There
arefiveheightsegmentsandonecapsegment.If
you don’t plan to modify the cylinder’s shape, such
as w ith a Bend modifier, set Height Seg ments to 1
to reduce scene complexity. If you plan to modify
the ends of the cylinder, consider increasing the
Cap Segments setting.
Radius—Sets the r adius of the cylinder.
Height—Sets the dimension along the central axis.
Negative values create the cy linder below the
construction plane.
Height S egments—Sets the number of divisions
along the c ylinder’s major ax is .
Cap Segments—Sets the number of concentric
divisions around the center of the cylinder’s top
and bottom.
Sides—Sets the number of sides around the
cylinder.WithSmoothon,highernumbersshade
and render as tr ue circles. With Smooth off, lower
numbers create regular polygonal objects.