8
Cone Primitive 167
Inter face
Creation M ethod rollout
Cube—Forces length, width, and height to be equal.
Creating a cube is a one-step operation. Starting at
the center of the cube, drag in a viewport to set all
three dimensions simultaneously. You can change
acube’sindividualdimensionsintheParameters
rollout.
Box—Creates a standard box primitive from one
corner to the diagonally opposite corner, with
different settings for length, width, an d height.
Parameters rollout
Thedefaultsproduceaboxwithonesegmenton
each side.
Length, W idth, Height—Sets the length, width, and
height of the Box object. These fields als o act
as readouts while you drag the sides of the box.
Default=0,0,0.
Length, W idth, Height S egments—Sets the number
of divisions along each axis of the object. Can be
set before or after creation. By default, each side of
theboxisasinglesegment.Whenyouresetthese
values, the new va lues b ecome t he default during a
session. Default=1,1,1.
Tip: Increase the Segments settings to give objects
extra resolution for being affected by modifiers.
For example, if you’re going to
bend (page 1–541)
a box on the Z axis, you might want to set its
Height Segments para meter to 4 or more.
Gener ate M apping Coords—Generates coordinates
for apply ing mapped materials to the box.
Default=on.
Real-World M ap Size—Cont rols the scaling
method used for texture mapped materials that
areappliedtotheobject.Thescalingvaluesare
controlled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
. Default=off.
Cone Primitive
Create panel > Geometry button > Standard Primitives
>ObjectTyperollout>Conebutton
Create m enu > Standard Primitives > Cone
TheConebuttonontheCreationcommandpanel
lets you produce round cones, either upright or
inverted.
Examples of cones
Procedure
To creat e a cone:
1.
OntheCreatemenuchooseStandard
Primitives > Cone.