8
Standard Primitives 165
Each standard primitive has the following
parameters on its Keyboard Entry rollout.
Primi tive
Parameters
XYZ point
Box
Length, Width,
Height
Center of base
Cone
Radius 1, Radius 2,
Height
Center of base
Sphere Radius
Center
GeoSphere Radius
Center
Cylinder Radius, Height Center of base
Tube Radius 1, Radius 2,
Height
Center of base
Torus
Radius 1, Radius 2
Center
Pyramid Width, Depth,
Height
Center of base
Teapot
Radius Center of base
Plane Length, Width
Center
Standard Primitives
Geometric primitives are familiar as objects in
the real world such as be ach balls, pipes, b oxes,
doughnuts, and ice cream cones. In 3ds Max,
you can model m any such objects using a single
primitive. You can also combine primitives into
more complex objects, and further refine them
with modifiers.
A collecti on of standard primitive objects
3ds Max includes a set of 10 basic primitives. You
can easily create the primitives with the mouse in
the v iewp ort, and most can be generated from the
keyboard as well.
These primitives are listed in the Object Type
rollout and on the Create menu:
Box Primitive (page 1–166)
Cone Primitive (page 1–167)
Sphere Primitive (page 1–169)
GeoSphere Primitive (page 1–171)
Cylinder Primitive (page 1–172)
Tube Primitive (page 1–174)
Torus Primitive (page 1–175)
Pyramid Primitive (page 1–177)
Teapot Primitive (page 1–178)