8

The solid 3D objects in the scene, and the objects
used to create them, are known as
geometry
.
Usually, geometry comprises the subject of your
scene and the objects that you render.
This section describes the types of geometry you
can create using the
Create panel (page 3–800)
.
Basics of Creating and Modif ying Objects (page
1–149)
Geometric Primitives (p age 1–163)
Shapes (page 1–257)
Compound Objects (p age 1–308)
Dynamics Objects (page 1–372)
Systems (page 1–380)
See also
Surface Modeling (page 1–945)
Space Warps and Particle Systems (page 2–51)
Basics of Creating and
Modifying Objects
In 3ds Max, you model basic
parametric (page
3–1083)
objects into more complex ones by:
•Changing
parameters (page 3–1083)
Applying modifiers
Directly manipulating sub-object geometry
This section provides an introduction to
techniques for creating and modeling objects.
The
Create panel (page 3–800)
contains controls
for creating new objects, the first step in building
a scene. Despite the variety of object types, the
creation process is consistent for most objects.
The
Modif y panel (page 3–801)
provides controls
to complete the modeling process. Any object
can be reworked, from its creation parameters
to its internal geometr y. Both object-space and
world-space modifiers let you apply a wide range
of effects to o bjects in your scene. T he modifier
stack allows editing of the modifier sequence.
These topics will help you start creating and
modifying objects:
Using the Create Panel (page 1–150)
Identifying the Basic Building Blocks (page 1–151)
Creating Geometry