8

xvi Introduction
Distributed Bucket Rendering Rollout (mental
ray Renderer) (page 3–121)
.
Network rendering of 3ds Max scenes (MAX
files) with mental ray via Backburner and the
command line is no longer bound to a single
license. Theref ore an unlimited number of
CPUs can be used, effectively behaving exactly
as with the 3ds Max default scanline renderer.
Standalone licenses are st i ll required when
rendering MI files (using
ray.exe
).
•Supportfor
OpenEXR (page 3–671)
,aversatile
file format for high-dynamic-range images.
Tighter integration with Combustion by
providing material ID and render ID elements
allows for quick masking inside Combustion
based on the material or node ID f rom 3ds Max.
Also, enhanced support for
lookup-table (LUT)
data (page 3–873)
from Combustion and other
Autodesk Media and Entertainment software.
•Supportfor
IMSQ files (page 3–669)
.IMSQis
anXML-basedimage-sequenceformatthatcan
potentiallybeusedbythird-partyapplications.
You generate IMSQ files from the Render Scene
Dialog’s
Common Parameters rollout (page
3–27)
.
Supportforpre-renderandpost-renderscripts.
In addition to a pre-render script, you can
now run a post-render script as wel l. Pre- and
post-render scripts are specified on the new
Scripts rollout (page 3–33)
,aswellasfromthe
command-line rendering interface.
New Illuminance and Luminance
render
elements (p age 3–126)
support creation
of images for advanced lighting analysis,
part icularly in architectural applications.
•Anew
Velocity render element (page 3–137)
lets you use your compositing application
(such as C ombustion) to generate motion blur.
Other new render elements for Combustion
integration are Material ID and Object ID.
New Illuminance HDR Data and Luminance
HDR Data
render elements (page 3–126)
let
you p er form advanced analysis of your scene’s
lighting.
New rendering options for spline objects and
NURBS curves include settings for radial and
rectangular cross-sections. See
Editable Spline
(page 1–284)
for details; the same controls are
available for NURBS curves.
Modeling
•The
Hair and Fur modifier (page 1–506)
and
Cloth system (page 1–551)
,previouslyavailable
only by subscription, are now standard features.
For new features in Cloth since the subscription
release, see
What’s New in Cloth (page 1–552)
.
•EnhancementsinEditablePolyandEditPoly
modifier include:
Grow, shrink, and move edge sub-object
selections along rings and loops. A faster
waytomodifyselectionsandmovethem
along a surface. See
Editable Poly Surface
(page 1–1012)
.
Create rows of new faces between edges w ith
the new
Bridge
feature. This is useful for
creat ing edge loops.
•When
removing edges
,thenewClean
Remove option lets you delete associated
vertices, simplifying the resulting geometry.
•When
chamfering sub-objects (page
1–1071)
,thenewOpenoptionletsyou
create holes instead of new faces.
Change spacing and positioning of new
edges with the Pinch and Slide settings. See
Connect Edges Dialog (page 1–1072)
.
•The
Show Cage
function now uses two
colors to show both selected and unselected
sub-objects.
You can conv ert a selection to only
sub-objects that border the selection by