8
128 Chapter 4: Object Properties
available for that mate rial in the Material Editor. To
access a parameter that’s assign ed to an animation
track, open Tr ack View, highlight the t rack’s
Custom Attributes entry, and then right-click and
choose View Attribute Dialog.
Edit/Delete—Opens the Edit Attributes/Parameters
dialog.
This dialog displays a list of all of the custom
attribute p arameters assigned to the c urrently
object at the current level. Dialog behavior is
described i n these two procedures:
To ed i t a
parameter or custom attribute: (page 1–125)
and
To delete a custom attribute or parameter: (page
1–126)
.
Parameter Type group
Par ameter Ty pe—Use the drop-down list to
choose the data type for the current p arameter.
The following list includes links to the sections
describing the UI settings fo r each parameter’s
data t ype:
•Angle:
Spinner (page 1–128)
or
Slider (page
1–129)
•
Array (p age 1–130)
•Boolean:
CheckBox (page 1–130)
or
CheckButton (page 1–130)
•
Color (page 1–131)
•Float:
Spinner (page 1–128)
or
Slider (page
1–129)
•
fRGBA (page 1–131)
•Integer:
Spinner (page 1–128)
or
Slider (page
1–129)
•
Material (page 1–132)
•
Node (page 1–131)
•Percent:
Spinner (page 1–128)
or
Slider (page
1–129)
•
String (page 1–132)
•
TextureMap (page 1–132)
•WorldUnits:
Spinner (page 1–128)
or
Slider
(page 1–129)
UI Type grou p
UI Ty pe—Selects the type of UI element that
controls the parameter.
The UI types available depend on which parameter
type you specify. For example, float and integer
values are controlled by spinners or sliders, and
Boolean values by check b oxes or check buttons.
Array values are always controlled by drop-down
lists, node values by pick buttons, color values
by color pickers, and texture map values by map
buttons.
Full descriptions of each UI Options rollout
follow, and the list of parameter types, above,
includeslinkstotherespectiveUIOptionsrollout
descriptions.
Name—The name of the parameter. Parameter
Editor gives the parameter the default name
Param#, with # being a number. Change the name
by editing this field.
Angle/Float/Integer/Percent/WorldUnits UI
Options rollout: Spinner
This is a numeric value that the user can set with a
standard 3ds Max spinner.