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116 Chapter 4: Object Properties
its usual color or texture even when it is fro zen.
Default=on.
Note: This option is also available in the
Display
panel (page 3–818)
and by choosing Tools >
Display Floater (page 3–818)
.
Ver tex Channel Di splay —For
editable mesh (page
1–984)
,
editable poly (page 1–1012)
,and
editable
patch (page 1–950)
objects, displays the assigned
vertex colors in viewports. The drop-down list
l e t s yo u c h o o s e t o di s p l ay Ve r t e x C o l o r, Ve r t e x
Illumination, Vertex Alpha, Map Channel C olor,
or Soft Selection Color. Default=off.
You can assig n ver tex colors at all sub-object levels
except Edge.
Note: This option is also available on the
Display
panel (page 3–818)
.
Ma p Channel —Sets the map channel for the vertex
color. Available only when the Map Channel Color
option is active.
Shaded—When on, shaded viewports add shading
to the vertex coloring. When off, colors are
unshaded. Default=off.
Note: This option is also available on the Display
panel and by choosing Tools >
Display Floater
(page 3–818)
.
Rendering Control group
Yo u c a n s e t r e n d e r i n g c o n t r o l f o r l i g h t s t o B y
ObjectorByLayer(thelatteristhedefaultsetting),
and you c an also change their Renderable setting.
This a llows you to tur n individual lights on and off
in your renderings, but more importantly, you can
quickly turn large groups of lights on or off using
the
Layer Manager (page 3–706)
.
By Object/By Layer—Tog g l e s b e t w e e n obj e c t
settings or object layer settings. Object settings
affect only the object or objects selected. Object
layer settings affect the rendering cont rols of a ll
objectsonthesamelayerastheselectedobject.
Note: If multiple objects are selected and have
different By Layer settings, this button will read
‘Mixed’.
V isibility—Controls the rendered visibility of the
object. At 1 .0, t he object is fully visible. At 0.0,
the object is completely invisible when rendered.
Default=1.0.
You can animate this parameter. Animating
Visibilit y assigns a visibility controller to the
object. By default this is a
Bezier float controller
(page 2–305)
.
Renderable—Makes an object or selected objects
appear or disappear from the rendered scene.
Nonrenderable objects don’t cast shadows or
affect the visual component of the rendered scene.
Like dummy objects, nonrenderable object s can
manipulate other objects in the scene.
Shape (page 1–257)
objects have the Renderable
option turned on by default. In addition, they
have a Renderable check box in their creation
parameters. When b oth check boxes are on, the
shape is renderable. If Renderable in the Objec t
Properties dia log is off, the shape is not renderable
regardless of the state of its local Renderable check
box.
If you apply a modifier that converts the shape
into a mesh object, such as a
Lathe modifier
(page 1–699)
or
Extrude modifier (page 1–671)
,
the shape automatically becomes renderable
regardless of the state of its local Renderable check
box.