8

1322 Index
LumeTools 21523
mental ray 2–1520 to 2–1522, 2–1533, 3–1103
mental ray (third p arty) 2–1521
viewport 2–1308
shading and lights 2–1243
shading type 2–1241 to 2–1242
shading, cartoon 2–1414
shadow (center of mass) 2–704, 2–788
shadow maps 2–1208, 3–1104
mental ray 2–1205
shadow parameters (lights) 2–1181
shadow typ es 2–1175, 3–44
shadows 3–88
shadow maps 3–88, 3–111, 3–1105, 3–1 131
shadow modes 3–111
shadows rollout 3–111
shadows and rendering 2–1176
shadows from hair 3–218
shadows map (baking) 3–143
shape check utility 1–260
shape commands (loft objects) 1–368
shape operators (particle flow)
shape 2–172
shape facing 2–172
shape instance 2–174
shape mark 2–179
shape sub-objects
cloning selections 1–284
selecting 1–284
shape-file format 3–534
ShapeMerge object 1–331
shapes 1–257, 1–277, 3–1105
creating from edges 1–642, 1–1035
lofting 1–257
rendering 1–257
shared
motion flow 2–907
shared motion flow
create 2–890, 2–907
dialog 2–890, 2–907
script 2–890, 2–907
sharing
materials 2–1 276
sharing a directory (network rendering) 3–182
sharing plug-ins with a network 3–858
shell material 2–1409
shell mod ifier 1–775
shellac material 2–1407
shift+clone
animating 1–467
using 1–458, 1–463 to 1–465
shifting
center of mass 2–734
shininess 2–1378
shininess and shininess strength 2–1342, 3–1044
shirt (cloth) 1–554
Shockwave 3D files
analyzing 3– 634
exporting 3–628 to 3–629
previewing 3–633
shortcuts 2–1115, 3–911
Biped 3–913
Biped Curve Editing 3–915
Crowd 3–916
Edit Normals 3–916
edit/editable mesh 3–918
edit/editable spline 3–920
main user interface 3–922
Material Editor 3–946
particle flow 2–136
Physique 3–950
shortcuts - default keyboard
ActiveShade 3913
cloth 3–915
edit poly 3–917
editable patch 3–919
editable poly 3–920
free-form deformation (FFD) 3–921
Garment Maker 3–922
NURBS 3–947
object display c ulling 3–949
particle flow 3–949
reaction manager 3–950
Schematic View 3–951
Tr ack View 3–952
unwrap UVW 3–954
Video Post 3–961
walkthrough navigation 3–962
show
show curves button 3–752
show dependencies (views menu) 1–47
show end result (Material Editor) 2–1290
show end result (modifier stack) 1–489
show frame numbers (viewports preference) 3–874
show ghosting (views menu) 1–46
show home grid (views menu) 2–33
show key times (views menu) 1–46
show last rendering (rendering menu) 3–24
show map in viewport (Material Editor) 2–1289
show safe frame 3–1124
show selected key statistics (Track View) 2–571
show tangents (Track View) 2–559
show UI 3–832
show vertices as dots (viewports preference) 3–874
transform gizmo 1–45